Wordzap game
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The SCA virus, as it is called, writes a line of text that appears on every 15th copy after a soft reboot : “ Something wonderful has happened Your AMIGA is alive! !! and, even better…”. It is said that 40% of Amiga owners have been victims. But nearby, a pernicious evil emerges in the computer systems. The work is going smoothly and the first images are striking. Like most games, this one loads from a small floppy disk. Sachs is finally embarking on a new journey, and so it will be underwater. This is the submarine and research laboratory commissioned by Captain Nemo to criss-cross the oceans. The sublime Nautilus created by artist Harper Goff for Richard Fleischer’s film motivated him to take on the project. With the tacit agreement of Disney, he is working on an adaptation of Twenty thousand leagues under sea.
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This time, it’s on behalf of the publisher Aegis Interactive. It’s now 1986 and Jim Sachs, undeterred, has a much bigger plan. At least the Sachs paw is now written in history. This new chapter was off to a good start. The box has multiplied internal conflicts, departures and bad decisions it finds itself unable to renegotiate the maturities of its loans. But shortly after the first copy was pressed, Commodore went bankrupt. It even translates the game into five languages. He develops additional graphics and writes a new musical score.
#WORDZAP GAME FULL#
The artist in full flight works two years on the program. So Commodore ordered a new version just for the Amiga CDTV, the small computer for which Sachs designed the internal graphics and user interfaces a sort of director’s cut. Defender of the Crown is elevated to the rank of a small graphic revolution. Jim Sachs is now on an excellent streak and is forging a golden reputation. Above all, we sing the praises of its artist: the media Info estimates that its “ graphics have set new standards for computer gaming“. Its sales will exceed one million units in 2001. After Deluxe Paint was released, I was able to create a screen in 3-4 days. The first screen (the Saxon castle in the distance) took about two weeks. I was happy if I managed to make a square centimeter of the screen in a day. Green dots for grass, blue dots for sky, gray dots for castle blocks. It is at this moment that one truly discovers in Sachs a gift for art. For the time, the realism is prodigious and bears witness to extreme meticulousness. With the mouse, the artist develops superb chivalrous paintings. In this precursor to turn-based strategy, the Saxons and Normans compete for control of England. And over the experiences that he stores later on the Amiga in particular, he lands a job as artistic director for Cinemaware’s first game, Defender of the Crown. But the illegally engraved copies of his productions intended to prevent him from doing so. From the steering wheel of his C-141 Starlifter to the small pixels of his creations, Jim Sachs has always loved taking flight. The story was that of a time machine that took the player through the ages. The endemic situation discouraged him from finishing a second project, Time Crystal, of which only a buggy demo remains. Games were already exchanged like packets of candy. The 1980s indeed saw the first unstoppable copy systems. But it is far too difficult to make a fortune: Saucer Attack becomes one of the most pirated productions of its time “ Everybody had it, but nobody bought it“, breathes Sachs. It even gets good reviews from C-64 magazines. His first production is called Saucer Attack, a rail shooter which takes place in the capitol and other historic buildings of the United States.
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“ I had no training in programming and, although I had to do a lot, it was the artistic side of computers that always captivated me.”, he says from his personal blog.
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As an autodidact, he began writing his first games. Let’s just understand that he lets himself be guided by his ambitions and by his art. Back home in the early 1980s, when personal computers dominated the gaming landscape, he became interested in the language of the Commodore 64. The Air Force wanted to make me an instructor pilot, but that would have meant moving to Texas, so I left.” ( AmigaLove). And after studying architecture, he joined the Air Force as a pilot for a period of six years. He spent his childhood in the San Fernando Valley, north of Los Angeles. Jim Sachs (pronounced “Sax”) was born in 1949 in the State of California. He is also the one who suffered a slew of catastrophic misadventures. Jim Sachs is the man who fashioned point by point the mythical sets of certain Amiga games. Some of his creations are world famous without us knowing his name.